We Should Never Agree on What 'Game of the Year' Means
The challenge of discovering innovative titles remains the video game industry's biggest ongoing concern. Despite worrisome age of business acquisitions, escalating revenue requirements, employee issues, broad adoption of artificial intelligence, digital marketplace changes, changing player interests, hope in many ways comes back to the dark magic of "breaking through."
This explains why I'm more invested in "awards" like never before.
With only some weeks left in the calendar, we're deeply in Game of the Year period, a time when the small percentage of enthusiasts who aren't playing identical multiple F2P shooters every week complete their unplayed games, discuss the craft, and understand that even they won't get everything. Expect comprehensive best-of lists, and we'll get "you overlooked!" comments to such selections. A player consensus-ish voted on by media, content creators, and fans will be revealed at industry event. (Industry artisans weigh in next year at the interactive achievements ceremony and GDC Awards.)
All that celebration is in good fun — there aren't any correct or incorrect selections when discussing the best titles of 2025 — but the importance appear more substantial. Every selection selected for a "game of the year", either for the prestigious main award or "Excellent Puzzle Experience" in forum-voted recognitions, provides chance for wider discovery. A medium-scale adventure that flew under the radar at debut might unexpectedly gain popularity by being associated with better known (i.e. heavily marketed) big boys. When the previous year's Neva was included in the running for a Game Award, It's certain without doubt that tons of gamers suddenly wanted to read coverage of Neva.
Traditionally, the GOTY machine has made little room for the breadth of games launched each year. The hurdle to overcome to evaluate all seems like a monumental effort; nearly eighteen thousand releases were released on Steam in 2024, while merely 74 releases — including latest titles and live service titles to mobile and virtual reality platform-specific titles — appeared across the ceremony nominees. When commercial success, discussion, and storefront visibility determine what gamers play each year, it's completely impossible for the scaffolding of accolades to do justice twelve months of releases. Still, there's room for improvement, provided we recognize its importance.
The Familiar Pattern of Industry Recognition
In early December, prominent gaming honors, including gaming's oldest recognition events, announced its contenders. Even though the vote for top honor itself takes place soon, it's possible to see the direction: This year's list allowed opportunity for deserving candidates — major releases that have earned recognition for quality and ambition, popular smaller titles welcomed with AAA-scale attention — but across numerous of award types, there's a evident focus of familiar titles. Throughout the incredible diversity of visual style and play styles, top artistic recognition creates space for several open-world games set in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"If I was creating a next year's GOTY ideally," a journalist noted in online commentary continuing to enjoying, "it must feature a Sony open world RPG with strategic battle systems, character interactions, and randomized roguelite progression that embraces gambling mechanics and has light city sim construction mechanics."
Award selections, across organized and unofficial forms, has turned predictable. Several cycles of candidates and victors has created a template for which kind of polished extended game can earn a Game of the Year nominee. We see titles that never achieve GOTY or even "major" technical awards like Creative Vision or Narrative, thanks often to formal ingenuity and quirkier mechanics. Most games published in any given year are expected to be ghettoized into genre categories.
Notable Instances
Imagine: Will Sonic Racing: Crossworlds, a game with review aggregate marginally less than Death Stranding 2 and Ghosts of Yōtei, achieve main selection of The Game Awards' Game of the Year competition? Or perhaps consideration for excellent music (as the music is exceptional and warrants honor)? Probably not. Best Racing Game? Sure thing.
How good does Street Fighter 6 require being to receive Game of the Year consideration? Might selectors evaluate unique performances in Baby Steps, The Alters, or The Drifter and recognize the most exceptional voice work of this year absent major publisher polish? Can Despelote's short play time have "adequate" story to warrant a (justified) Excellent Writing recognition? (Additionally, does industry ceremony benefit from Top Documentary award?)
Overlap in choices across multiple seasons — among journalists, on the fan level — reveals a system increasingly skewed toward a specific time-consuming game type, or indies that achieved adequate a splash to check the box. Problematic for a field where exploration is crucial.